Based on the information provided in the contexts, it seems like your issue might not be directly related to Spine or its integration with SFML, but rather with the SFML setup itself. However, considering the Spine-SFML examples and common issues encountered during setup, here are a few suggestions:
Ensure SFML is Correctly Linked: The error cannot open file jpeg.lib
suggests that the SFML dependencies are not correctly linked in your project. SFML depends on several external libraries, including ones for handling JPEG images. When using CMake to generate your Visual Studio solution, make sure that all SFML dependencies are correctly found and linked. This includes ensuring that the FindSFML.cmake
script (if you're using one) correctly locates all SFML components and their dependencies.
Check SFML Version Compatibility: Although you mentioned updating to SFML 2.6.1 might be a solution, it's important to ensure compatibility with the Spine-SFML runtime. If the Spine-SFML examples are confirmed to work with SFML 2.5.1, it might be safer to stick with that version unless you're comfortable adjusting the code for compatibility with newer versions of SFML.
Verify External Libraries: SFML uses external libraries for image, sound, and window management. If you're missing jpeg.lib
, it might be due to an incomplete SFML setup or download. Ensure you have all the necessary binaries and libraries for your development environment and that they are accessible to your project.
Consult SFML Documentation: For issues specifically related to SFML setup and its dependencies, consulting the SFML documentation and forums might provide more targeted advice, especially regarding setting up SFML with Visual Studio and handling external dependencies like jpeg.lib
.
If after checking these points you still encounter issues, it might be helpful to revisit the steps for setting up the Spine-SFML example, ensuring all dependencies are correctly configured in your Visual Studio project.