To determine the current count of animations queued in a track, you can use the TrackEntry
linked list starting from the currently playing animation. Each TrackEntry
has a next
property that points to the next animation in the queue. By iterating through this list, you can count the number of queued animations.
Here's a basic example of how you might implement this in code:
int countQueuedAnimations(AnimationState state, int trackIndex) {
int count = 0;
TrackEntry entry = state.getCurrent(trackIndex);
while (entry != null) {
count++;
entry = entry.next;
}
// Subtract 1 to exclude the currently playing animation from the count
return count - 1;
}
This function starts with the currently playing animation on the specified track and iterates through the next
properties of each TrackEntry
to count the total number of animations. It subtracts 1 from the total count to exclude the currently playing animation, giving you the count of animations that are queued but not yet playing.
Remember, this approach assumes you have access to the AnimationState
and TrackEntry
classes from your runtime and that you're familiar with accessing and manipulating these objects in your specific development environment.