@kwandhre Sorry to hear you're still having troubles! While I noticed that in your ShaderGraph screenshot, at the left you have Blend Mode
Premultiply
active, this should not be the cause of your actual issue of nothing showing up in the build.
In general the Spine skeleton components just use a normal MeshRenderer
(at SkeletonAnimation
and SkeletonMecanim
) or CanvasRenderer
(at SkeletonGraphic
). Did you try assigning the same Material at a normal quad or cube GameObject MeshRenderer
?
Which of the three skeleton components (SkeletonAnimation
, ..) are you using?