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Learn how to use physics to speed up your production time in our latest Spine Tips video!
Learn how to use physics to speed up your production time in our latest Spine Tips video!
Sinisa I can't really use the physics for our runtime stuff yet but have had a play with it ... what would be cool would be being able to bake out keys on bones for runtimes that can't handle the physics yet like i do in maya and the like ...
@"billy_allison" #p118002 Yes! Same question.
billy_allison Sorry I missed your question. Is it because the version of the runtime used in your project is old that you can't use physics at runtime? Since all the official runtimes already support physics, I would guess that you are using a third-party one, or that you are using an older version.
Please note that baking physics has been discussed on other threads already:
https://esotericsoftware.com/forum/d/25689-any-way-to-bake-the-physics-constraint-keys
https://esotericsoftware.com/forum/d/25169-baking-physics-and-looping/5
billy_allison what would be cool would be being able to bake out keys on bones for runtimes that can't handle the physics yet
ambrose @"billy_allison" #p118002 Yes! Same question.
Which runtime are you using that does not handle physics yet?