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  • Updated FlxSpine to run HaxeFlixel with spine-hx and spine v4.0.x

rhythmpattern/spine-flixel-hx.git

Update of some code to run spine-hx on latest haxeflixel. Avoiding the latest spine-haxe which uses Ceramic as renderer.
I created this project for others like me who,

  1. Don't want to use Ceramic framework.

  2. Prefer Haxeflixel over heaps for building small indie games.
    a. Android works out of the box
    b. Built in collision detection.
    c. Lot's of haxeflixel samples and easy examples.

  3. Supports v4.0.xx spine files.
    a. Additive blending works.
    b. Clipping is not supported.

I would like to know if this helps anyone in any way.
Thank you.

Related Discussions
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RhythmPattern, başlığı Updated FlxSpine to run HaxeFlixel with spine-hx and spine v4.0.x olarak değiştirdi.

Right, my issue with using other render libraries is everything in the game has to migrate to the other renderer or I have to manage two renderers in the game which is a big hassle.

17 gün sonra

I checked out the HaxeFlixel runtime above and works really well, including latest features, don't even notice having to use the Starling library. Mobile works, Lime works. Thanks for supporting Haxe!