JuiceTin I apologize, the reason Mario could not reproduce the problem was a problem with the reproduction project I had prepared. It seems I oversimplified the animation and deleted the key needed to reproduce the problem.
Just to be sure, here is the difference between animations that do not reproduce the problem and animations that do:
- The case in which the problem is not reproduced
This animation can be played back successfully in UE5.4.4:
- The case in which the problem is reproduced
In the animation where the problem is not reproduced, the gun
bone's rotation inheritance is turned off at frame 30.
In the animation reproducing the problem, there is a key with the gun
bone's rotation inheritance turned on at frame 0 and the gun
bone's rotation inheritance turned off at frame 30. This bone's rotation inheritance is turned on in setup mode, so its appearance does not change. The crash can be reproduced with these two keys.
Please be patient as we continue to investigate this and try to resolve it.