Hi, I am in need of some advice with using multiple Spine animations, any help will be appreciated. I am using Game Maker.
I find this really hard to explain but I will try best I can.
How do I create multiple animations so that they can be played at the same time? For example I want an animation for my characters body, and then another animation for my characters one arm and gun, to be used for example for animating shots and gun recoil which needs to be run in Game Maker at runtime. However in both animations all bones are still there. So I can't just delete the unused bones in the 'arm and gun'-animation, because that will also delete those bones from the 'body' animation. But if I can't delete the bones the entire animation including all images will still be displayed in both animations. How do I make it so that only the arm and gun bones/images are shown in the 'arm and gun' animation, and only the other body parts are shown in the 'body' animation? I tried hiding the skin placeholders under the bones that I do not use in the arm and gun'-animation, but then those same hidden skin placeholders, and it's images, will also become hidden when running the 'body' animation. In Game Maker I have assigned 'body' animation to track 0 and 'arm and gun' to track 1.
I hope this makes sense as to what I am trying to do here, but maybe there is just some basic concept that I have missed in Spine?