I think this feature is what I've been wanting for the game we are making. I wanted to ask if the IK runtime will solve the problem I have...
I have a human character with an upper and lower arm which is holding a gun. When the player moves the joystick, the characters gun should point the direction the joystick is pushed. The difficulty has been in adjusting the characters upper and lower arm bones correctly as the gun points towards the joystick direction. (Because it can be aimed 360 degrees, so i've been trying to animate this with code...)
Do you think that the IK in runtime would allow a good solution for this problem?