Hello Guys,
I am quite new to Spine and I am wondering what your approach would be to create the following:
We are developing an interactive Book/Game for kids and we would like to use Spine for laying out complete scences (with the help of the photoshop-script) as well as for the actual animation.
In the first scene of our story a sailboat should drive on screen from left to right.
My idea was to have a boat-skelleton with a looping animation (sails moving, boat swinging etc.) and as a second step move the whole skeleton from left to right, while the animation inside loops on and on...
Unfortunately this approach seems not to work, as nested animations do not exist in Spine and the translation from left to right takes much lunger than the loop of the swinging boat. Please correct me if I am wrong...
There are two solutions (better to say -> workarounds) I see so far...
1) Put the boat-loop in an external Spine-File (which is then loaded during runtime) and move a placeholder instead from left to right in the scene.
2) Duplicate the keyframes of the loop several times, until the animation of the swinging boat is at least as long as the move over the scene
I would love to hear how you would create such animations or if there is a built in solution for loops in Spine which I do not know. As I mentioned above I am pretty knew to Spine and thankful for all hints. 🙂