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  • Dawn of the Ronin

Currently a work in progress, but got a good chunk of animations completed. I only have one gif at the moment so I'll update with more over the next month 🙂

That gif is the first main boss fight, and still needs a lot of polishing up with the AI and the animations for the boss are far from complete. Planning on going over everything with little touches using FFD and Ik stuff - only his spear uses FFD currently.

Needless to say, everyone who has seen the game in motion with the new animations (using Spine instead of my old custom animation tool) have said how much of an improvement it is - it really feels silky smooth now!

I'll upload more gifs showing off the actual animations soon 🙂

Here are some more screenshots -

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(Some of the trees in the background are animated spine skeletons that blow in the wind 😉 )

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  • Düzenlendi

Loving it, would love to see a bigger version of it 😃 Pretty please!

8 gün sonra

Here's a few works-in-progress as promised! Still needs a lot of work, namely the feet on the Oni.


(Export settings were different - got the frame rate wrong I think!)

25 gün sonra

The silhouette style is really cool. The finished game should look good.

bir yıl sonra

Been a while since have updated this -



And an old gif - combat is even more brutal and gory now :p
https://pbs.twimg.com/tweet_video/B94ollAIUAEa3zu.mp4


Thought I'd post a recent gif showing off the current state of the game, really loving all the stuff I can do with spine (although my actual animating skills need improvement!) 🙂

bir ay sonra

Hey, looks cool!

That's a really nice style and fine animations. There's just one thing that makes me skratching my head... why is the flame of the torch dark? Sdhouldn't it be bright as it even seams to be the lightsource? 😉
But no offence! The overall look and quality are great. :yes:

bir ay sonra
Freidenker01 yazdı

There's just one thing that makes me skratching my head... why is the flame of the torch dark? Sdhouldn't it be bright as it even seams to be the lightsource?

That's a very good point! I think the only answer I have for you is because it looks good 😉

For anyone interested, there is a playable demo of the game available at http://risingsunstudios.co.uk/dawn-of-the-ronin-demo/

It is mainly for our IGF submission so there isn't a whole lot of content right now, but will give you an idea of how the final game will play 🙂

I really like the style of this game. Where did you draw your inspiration from? The excessive blood reminds me of Ninja Scroll 🙂

Shiu yazdı

I really like the style of this game. Where did you draw your inspiration from? The excessive blood reminds me of Ninja Scroll 🙂

Thanks!

The inspiration was mainly from a fascination with Samurai, nothing too special there, but I did try and watch a lot of shows and movies for "research", including Ninja Scroll, Ran, Seven Swords, whatever I could find :-)

Amazing stuff! Could you please explain technique behind this fascinating sun rays?
Thanks in advance

WOW.. your project look so cool :clap: . Btw I would also like to know how you did the sun rays effect.. can you explain you techinique or if that is an asset?

Regards,

bir ay sonra

Thanks guys, the rays were done using a technique by Charles Humphrey (https://twitter.com/NemoKrad) which he wrote up on his blog here - http://xnauk-randomchaosblogarchive.blogspot.co.uk/2012/10/2d-crepuscular-god-rays.html

That is a link to the 2D version using XNA (there's some early shots of my game featured in that article too 8) ), but there is another post for a 3D version somewhere on his blog. He mainly uses Unity now, I know he ported the effect over but not entirely sure whether he wrote an article for it.


We submitted the game to IGF 2016 http://www.igf.com/php-bin/entry2016.php?id=8941

Here's the video, thought might like to see!

8)