Hi!
Today i had to revise an old asset that is made in the company i work. However in the old asset the asset images are not efficiently exported and there is a lot of empty space in the image. So naturally i wanted to delete that empty space and exported the image that way. Resulting in wrong mesh placement when in spine2d.

I cannot provide actual images from my company so i made similar images quickly myself.
So this is the original old image used in the spine file that i am working on right now.

And this is the new one i made by cropping the sides and ups and downs.

This is how it looks in the spine normally without me importing the new image yet.


and this is how it looks once i import the new one. I tried selecting both "keep same size" and "stretch" but the result is always the same.
The mesh MUST stay the same because there is already an animation on it. Any way to solve this ?