Yes, Spine can be used as an alternative to Rive for websites and apps! Spine has several options for web integration:
For Web/Browser Use:
- spine-webgl - Uses WebGL for rendering and supports all Spine features including meshes, clipping, and color tinting
- spine-canvas - Uses HTML5 canvas (with some limitations - no mesh attachments, clipping attachments, or color tinting except alpha)
- spine-webcomponents - A brand new web components implementation that uses spine-webgl under the hood. It's production-ready but being new, it's not as battle-tested as other runtimes
- spine-player - A ready-to-use web player widget
All of these are TypeScript-based and compile to JavaScript for browser use.
Production Ready:
All Spine runtimes, including the web ones, are production-ready. If you encounter any issues with the web components specifically (since it's newer), you can report them on the forum or GitHub and get support.
Since you already have a Spine license, you're all set! The Spine Runtimes are available for you to use in your applications. You can find the source code and examples in the Spine Runtimes GitHub repository.
The main difference from Rive is that Spine is primarily designed for character animation and game development, so keep that in mind when considering UI animations.