Hi all,
I am not entirely sure if this is a bug or if there is something I'm misunderstanding.
I just updated to the latest version of Spine, and the latest version of the Spine libgdx runtime, and now if I have a slot attachment at time 0.00, if I do the following:
myAnim.mix(skeleton, 0, time ...
The attachment doesn't show up, I need to do this instead:
myAnim.mix(skeleton, -0.01f, time ...
What's the standard practice here? For my animations I've been using the convention:
t = 0
update(dT) {
nextTime = t + dT
anim.mix(skel, t, nextTime);
t = nextTime;
}
Is that the right way to do it? After the update I had to change t = 0 to t = -0.01f