Hello,
It seems like a fairly common feature, but i cannot find the seting for the life of me to export 1 png file from a spine project that contains multiple skeletons.
Thanks!
Hello,
It seems like a fairly common feature, but i cannot find the seting for the life of me to export 1 png file from a spine project that contains multiple skeletons.
Thanks!
Try our brand new docs on texture packing.
http://esotericsoftware.com/spine-textu ... er#Packing
Hello, I have a question vaguely similar (I would have given the same title to my problem): I have multiple skeletons and would like to export PNG sequences of multiple skeletons per exported PNG. I did it yesterday but I can't seem to do it today, I don't remember how I did it and I just needed to reexport the sequence I did yesterday with the modifications I did today. It doesn't seem to be covered in the guide and I've been searching for a bit in the forum before asking. Please, help me... :S
EDIT:
After trying again and again I magically did it: when exporting a png on animation "current" skin "current" I browsed for a folder and I didn't select one, then started exporting. And It worrrked! :party:
(only thing the exported file has just an _ and number as extension such as "_02.png")
Best b̶u̶g feature ever 10/10 will use it again, please don't fix it. XD
Hello, very old thread!
"would like to export PNG sequences of multiple skeletons per exported PNG" <- This confuses me. Can you explain more about what you want to do?
Yes! I'll write this for others that might need to do the same and for you so it's clearer (:
For work I'm making a cinematic, the particularity is that they needed to have exactly 80 frames exported singularly as images.
I made 3 skeletons: one for the background (it had a little parallax effect), one for the title (it had to bounce), one for the animal character (it waved and jumped). And just one animation.
So I went to export > PNG and if I select a folder Spine exports that one animation separately for each skeleton, a thing that I didn't need for my case.
If I don't select a folder and do exactly the same export, Spine exports all the 3 skeletons into one sequence animation.
SO in first case I got this:
And in second case I got the sequence I needed:
(notice how in this case the files are named)
Reading in the guide (there are no mentions to this) and the twisted way I obtained what I needed make me think it might be a bug, yet I think it's a great feature that has been really helpful in my case that I'd love to be able to use again (:
Aha, thanks for the explanation. Sorry I was a bit slow. I'm glad you found a bug that does what you need!
We'll leave the bug but I added a note to this issue so we fix it properly:
Export improvements · Issue #11 · EsotericSoftware/spine-editor · GitHub
That's great :> Thank you!