The cocos2d-iphone xcode projects on github are broken. I tried both v2 & v3. I'm not using v3 so I didn't spend too much time on that but with v2 the latest changes state "Reanedm goblins-ffd example to goblins-mesh." but in the project it still refers to files named goblins-ffd.xxx. When this is changed to mesh, building still fails with
Undefined symbols for architecture i386:
"_spIkConstraintData_create", referenced from:
_spSkeletonJson_readSkeletonData in SkeletonJson.o
"_spIkConstraintData_dispose", referenced from:
_spSkeletonData_dispose in SkeletonData.o
"_spIkConstraint_apply", referenced from:
_spSkeleton_updateWorldTransform in Skeleton.o
"_spIkConstraint_create", referenced from:
_spSkeleton_create in Skeleton.o
"_spIkConstraint_dispose", referenced from:
_spSkeleton_dispose in Skeleton.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
"_spIkConstraintData_create", referenced from:
_spSkeletonJson_readSkeletonData in SkeletonJson.o
"_spIkConstraintData_dispose", referenced from:
_spSkeletonData_dispose in SkeletonData.o
"_spIkConstraint_apply", referenced from:
_spSkeleton_updateWorldTransform in Skeleton.o
"_spIkConstraint_create", referenced from:
_spSkeleton_create in Skeleton.o
"_spIkConstraint_dispose", referenced from:
_spSkeleton_dispose in Skeleton.o
Symbol(s) not found for architecture i386
Linker command failed with exit code 1 (use -v to see invocation)
This is more of an FYI than a request for help. I'm still a long way off adding Spine to my game, I just want to the ffd in action