I am using libgdx runtime, I am having problem setSkin does not work, I tried with hero-mesh, and spineboy,
the default skin is working good. but I created new skin, export, SkeletonObject().setSkin("skin");
It is still using default skin,
I am new to Spine, i am not sure it is a bug, or i might do it wrong.
please advice, or does you have any example code where are working with skin ?