As I understood, we need to export stuff from Spine without premultiplied alpha and that should work fine on both iOS-cocos and Android-libgdx !?
Than our only problem is that the blending is still messed up on Android with libgdx. We tried with premultiplied alpha turn off and on from spine and both versions were tried with premultiplied alpha turned on and off from libgdx, but we still did not get correct blending 🙁
Any ideas?