Hey Mitch, thanks for the quick response. Greatly appreciated!
When I looked at my project all my materials were using the same (default "Spine/Skeleton") shader. I looked around some more and I realized that my 'pixels per unit' value was 100 by default and it was making my images super small. Setting it to 1 made everything look right. I thought I had looked for this before but apparently I didn't look close enough.
At that point the attachment's rotation was off (found out it was due to the bone it was attached to being rotated).
Also the transparent parts of my attached sprites had a slight blue tint to to it. I tried out a few different shaders and found that the "Spine/Bone" shader didn't have this problem so I'm applying that shader to all my sprite attachments. Not sure if that's what I should be doing (feel free to chime in if you know a more proper fix for that) but it works.
Thanks again!