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  • [Unity] Ghosting Effect

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Finally added SkeletonGhost to repo and package. Go get it 🙂

PS:
I totally forgot to say it in the video! Forum user alic contributed the SkeletonGhost shader!

Would it be possible to use this as a shadow? To have one black ghost always on, offseted a little bit to the object?

(or is shadows already supported in some shader?)

Great, I always liked the ghosting effect for speeded up stuff.
Do you know any eta on the other shadow/light shader you and Alic worked on? @Mitch

10 gün sonra

thanks so much

Welcome 🙂

@Davidson: you could use the same shader to remove the coloration from the character then tint it black, yea. If you wanted it to be a semi-transparent shadow though you would still have the same problem of the jointed areas that overlap being twice as opaque. I would also be sure write new code to do this since SkeletonGhost clones the meshes every time it generates a new frame :X Don't need that for shadow, you just want a different renderer to render the same mesh but at a different angle/offset and different material.

@Rob:
He's workin on it heh. it looks better every time I see it.
edit
Actually his drivers license fell out of his pocket last night when he was over here for our coworking/co-op gaming night. I might hold it hostage until the shaders are done. hmmm...

@Mitch, hmmm that's evil.....that's good :devil:
I can't wait for that shadow stuff >< please post it as soon as it's finished^^

5 yıl sonra

I've been looking for this.
You worked very well.
Thank you, this will help me a lot!