I'm loving how simple it is to setup the Unity runtime for Spine.
I've found SetAnimation and AddAnimation, but I can't figure out how to do a non-interpolating hard snap to an animation. (No blending, no transition, do a full application of this animation to this track).
It seems like it should be related to the Blend Modes, but I can't quite seem to pull it off without unity interpolating. The spine animation sets the bones I need snapped, but its definitely taking 5-6 frames to get there instead of one.
Edit: I've even called:
public void SetMix (String fromName, String toName, float duration);
With a duration of 0f.