Hi dynamonyu
How did you get along using the official C runtime with SpriteKit?
Previously we used Starling/contributing to the official runtime, however now we are using SpriteKit/SWIFT including TVos. Hence, I am trying to find the latest recommendations from the communities experience/efforts in this area/platform (avoiding duplicate work/combined efforts) given issues I believe in using the C runtime within TvOS directly.
Nate: Not sure if you have any updated views on SpriteKit official roadmap? (appreciate your core focus/limited time) Happy to help if we can.
YSC_SpineSwiftTest
//This seems a great 'unofficial' start, having run tests (without meshes)
https://github.com/nikki2pro/YSC_SpineSwiftTest.
Ideally we would like to support combine efforts towards an 'official' (all be it sub set feature/restricted?) SWIFT/SpriteKit version'.
thanks all in advance, really great project.