My project is set up with one large Texture generated via the texture packer that contains all of the images for multiple different spine animations.
This texture atlas file and image is stored in the root directory of the project.
I then have subfolders for each spine animation. In this case they are Champions within our game. These folders just contain the exported json file from spine.
This works fine and upon dragging the json file in I get the "Atlas Not Found" prompt after which i go up a directory and selected the atlas file generated from Texture Packer and everything works.
My issue is that if the Unity Library directory needs to be cleared for any reason I then need to go through the Atlas Not Found prompt again for each spine animation. The library directory is cleared when a new version of unity is installed or we set up the project for a new team member or pull a fresh copy of the project from git.
This will eventually be an issue if we have many spine animations... i can't imagine going through that prompt every time for 50 animations 🙁
Does anyone know a better way to structure this to avoid having to reselect the atlas file?