Hi guys,
I just imported Spine animation to unity. When I hit play and change animations its not replacing the old one just adding the animations. So the animations overlap.
1) Character is not from parts, but each animation has her own "part" in png which is stretching and scaling.
2) When the file was exported Strip whitespace X and Y was unchecked.
3) Even when I am changing the animation via SetAnimation() is still the same.
4) FIrst change from default works fine everytime.
5)When new animation is called the old one stop playing. And just be there as static image.
Also I am using 4 png for atlas.
Thanks
btw I am using a unity 5