we made some tests with the binary format and the memory usage on iOS is crazy.
Here is our Memory usage test on iOS with Instruments:
When we load scene0 (with no animations) the Memory usage is around 66MB -> switching to the new Scene with only 1 Spine Animation (binary format and a 4MB texture) the usage is going up to 77 MB.
Can somebody help please. We have a release coming up and using a lot of animations(binary format) and the Memory usage is just too high.
Update: Made the same test with json-Format and the Memory Usage goes also from 66 MB -> 77 MB. Why is it using so much Memory? This animation-file has 12 different animations, uses a 4MB texture and the skeleton file is 90KB big. Shouldn't consume over 10 MB Memory, right ?
The problem is that we have a couple of different characters and the Memory usage in our app is over 250 MB ( a scene with only the animations in it). Can somebody help and take a look. Thanks a lot.