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  • [Unity] Project MageLight

Wow this looks amazing. Is it soon to be implemented into the Runtime? Or is it already implemented?

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My game is now counting on this feature for many success

mine too 100%

21 gün sonra

Can't wait for this! 😃

2 ay sonra

This looks astonishing. I hope it's publicly releasable soon, what a lovely Christmas present that would be.

bir ay sonra

sooo is it here ?


guys ?

Not yet.
Mitch is busy. And currently, the code is neither his nor Esoteric's.

Pharan yazdı

Not yet.
Mitch is busy. And currently, the code is neither his nor Esoteric's.

What about V3?

It's being worked on.
There's currently a blocking issue. Related to optionally disabling inheritance of rotation/scale, if you're curious.
Once a solution to that is figured out (whether it's scrapping that feature—probably not— or finding the correct math for it) it shouldn't be long.

But that's not part of this topic.

It's safe to say a lot of what I was planning on releasing was riding on V3 coming soon - I was really hoping to not have to maintain 2 versions of a freshly released codebase. When V3 comes out my stuff will open like flood gates.

@Mitch can't wait , )


soo... any news

V3 is released, so I think this one will be soon?

Do we need a normal map editor or something to use it?

I think you will.

Dave yazdı

Do we need a normal map editor or something to use it?

If you use Photoshop, one normal map creator I've found rather good has been Nvidia's Normal Map Plug-in. If you use Photoshop already, it should fall neatly into your Spine workflow.

Looking forward to MageLight!

Obviously C# and Unity runtimes have to happen first, but yes coming soon 🙂

9 gün sonra

WoW!
Amazing job, congratulations and thank you for this feature!

bir ay sonra

Any update on this? 😃

Can't wait!!~~

Hoping those flood gates pour out soon 😃 I can't wait to implement this.

14 gün sonra

Can't I just use any sprite shader with spine models, or does it have to be a shader specifically for spine?