my Question....
I have Spine pro...IF I USE SPINE TO CREATE AN ANIMATION FOR A VIDEO GAME PROJECT (WETHER I JUST USE PNG IMAGES OR IMPORT THE ATLAS/JSON FILES INTO THE GAME VIA UNITY OR GAMEMAKER) WHAT ADDITIONAL LICENSING DO I NEED??
I am new to using Spine but have years of animation experience. I Love The simplicity that spine brings to the animation process....and with that said...I have the stupidest question in the world to ask you. Can you explain runtimes to me?? Do they have anything to do with the assets that i create and import into unity or gamemaker?? what i mean is...if i create a character, animate him, and then export him out of Spine and then import him into Unity or Gamemaker is their any licensing conflicts?? my resources are my resources correct?? no matter what software I've use to develop them?? I just cant use any art, animation, or code (These are Spine's runtimes??) from Spine, correct?? (except the json and atlas files that were created with the export of my original character and original animation creation). I've been trying to wrap my head around this all day and the company is freaking out after investing money into this program and I can't sufficiently explain this runtime thing to them. Thanks for any help you can give me.
Best regards,
Shawn Todd