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SnapShot Animation State As a Sprite
In my game I allow players to create their own cards.
These cards have a big sprite in the middle which is the unit they created. This card represents the Spine2D object that is created from the card.
My question is: Is it possible to do a snapshot image of a Spine2D (whatever animation state its in) and save that texture as a Sprite file? If so it would let me create the card art based on whatever the player makes instead of hard-coding everything.
Is this possible?
To be clear what I mean is just like you can create ScriptableObjects
from an EditorScript
, I want to create Sprite
objects from a Spine2D at whatever animation frame its at.
17 Jan 2016, 02:50
NVM, it seems more practical to just put the Spine itself into the card
I'm sure there's something you can do with RenderTextures.
What's a Spine2D?
Oh just my internal name for Spine objects for my game