Ok, with premultiplied alpha works. Do blends like multiply or screen only work with premultiplied alpha? why do they work on spine with bleeding textures?
Thanks a lot Nate!
Edit: Oh well in the end we can't use screen because using screen blending mode on a premultiplied alpha texture means that the blending mode will ignore alpha channel, and that will cause shaders that use that channel (we are using one for on hit effects) not to work properly 🙁. Still if anybody knows how to make a screen blend without using premultiplied alpha textures it would be greatly appreciated 😃.