First question, this should be happening? Having two atlas? All the images are in the same Spine file, and there will be a lot more.
So becouse of that one of the characters have two atlas as its possible to see in the image below:
And the result is, since my characters have separated images trough Unity's 2D layer system, when in gameplay one of the arms is missing (i belive thats why).
In a previous version it was behind the character.
I should make the atlas bigger so that wont happend again. But if gets to the size limit when in full version of the game, how to fix this type of error?
09 Mar 2016, 21:35
So yeah, setting the maximum atlas size to 4096 x 4096 made the bug go away.
The final size was 2048x1098.
But my question remainsabout that type of thing. If the amount of image pass the 4096x4096, and spine create several atlas, that bug probably will happend, how to fix it?