Hi!
After a year using Spine, my team has encounter the very first problem using it, thus I have registered myself in the forum to ask you about it. It is related with linked meshes using cocos2d-x runtime.
On the editor, we have a slot with a weighted mesh and a weighted linked mesh (2 waving scarfs with different textures). All is working fine there.
On runtime, if we use the weighted mesh attachment, it works fine. However, if we use the weighted linked mesh, the scarf disappears. We have tried setting the weighted linked mesh as default attachment and it doesn't render. We have tried setting the weighted mesh as default and after a few seconds, use the setAttachment method to set the weighted linked mesh attachment and the scarf disappears again. I have checked that attachment names are correct. I even set a breakpoint on the draw method and it tries to draw the attachment but nothing appears. FYI, it occurs with non weighted linked meshes too.
Can you help us with this? Thanks in advance!
Besides this problem, Spine is a flawless software, so keep up your amazing work! 🙂
Regards,
fryderyk