Many animators prefer FK. Many animators start with FK, move to IK, then back to FK. Of course, great animations can be done with FK, IK, or both.
An IK target usually moves in straight lines which can lead to FK giving more natural movement. On the other hand, some movements are nearly impossible with FK, such as legs pedaling a bicycle.
FWIW, in this video at 12:00, I show how to adjust curves and bones to prevent feet penetrating the ground for a run animation without IK:
I'm sure better animators than myself have more advice. You aren't limited to Spine-specific advice, I suggest doing a broader search for FK animation approaches.