slamtwo yazdı@[silindi] how many time does it took you to rig and animate this ?
hi buddy, I spent more than five hours for rigging.
RustyRenegade yazdıHoly crap!?!! what's that old saying? Any Spine animation sufficiently advanced is indistinguishable from magic.
That is absolutely incredible. Thanks for doing work like this, I think it will go a long way to making Spine the industry standard.
Cheers mate
It's too much for me praise. but thank you, RustyRenegade
zielok yazdıWow, this is very good!
Thanks, dude~!!
Xelnath yazdıThis is goddamn amazing!
Thank you!
Kam ChowChow yazdıreally nice animation on the face!
pretty cool to see some sketch like this in motion!!
And yes, very smart to use a "facial board tool"!!
Thanks to sharing this
No problem dude. thanks!
amcleod yazdıtocevenzro, this is awesome. Really nice work!
Thanks for posting the rigging too, that's really helpful, especially for seeing how you managed the left/right motion of the head. Do you think you could post a picture showing Overlay + Selected for bone27? I can't figure out how if affects the head.
Sorry for the delay in getting back to you. 'Bone 27' purpose was to assist when a face is moved from side to side. But while the rigging work, I have found that it isn't necessary. So you can ignore it.
ihearmonkeys yazdıThis is one of the best things I've ever seen in Spine, if not THE best! Nice one! Kudos for making a facial rig outside of the "model" too. Do it all the time in 3D stuff, never thought to do it in Spine though. Nice. 🙂
Thank you dude!!