I use cocos2dx v2.1.3 which built in Spine run time, and we create animation in Spine editor and export with json and image files, and then I created atlas file with TexturePacker 2.4.3, the bone works fine when the game load this atlas file, but the texture in can't display correctly (just the whole png image in transparency), finally I found some funny thing that is when I use 1x png and 0.5x atlas file, the animation works fine except some bones doesn't match.
for example, my asset names "test.png" and "test.atlast", and I created 2 scales asset by TexturePacker with the same source images.
1x : test.png and test.atlast
0.5x: test.png and test.atlast
and I use test.png(1x) and test.atlas(1x) combination to my cocos2dx project doesn't work, but test.png(1x) and test.atlas(0.5x) combination is works fine.
but test.png(1x) and test.atlas(1x) combination works fine in cocos2d objective c .
what's wrong here?