Hi, I'm new to the forum so first Hello to everyone!,
My problem is that I'm using the latest Spine-Unity runtime (using Spine 3.3.07) and for some reason my spine character when using the shader Spine/SkeletonLit my character looks like this:
When using the Spine/Skeleton default shader it looks like this:
Also for more information here is the import settings in Unity:
Material created:
(Note that the material looks good)
And the export settings in Spine:
I've already read the Spine article about premultiply-alpha and I don't know what else to do. What is the problem there?
Thank you in advance! 🙂