• Runtimes
  • Starling runtime issues

Hello everyone!

Trying to run some animations inside Starling based application.

And got such result
https://gyazo.com/fabc1201487acfc7247ae824538c56bd

I'm using the latest code from:
https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-as3
https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-starling

Format version is 3.0.16

Same animations runs perfect inside application based on cocos 2d framework.

I've attached problematic animation files

Any thoughts?

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You'll need to export from the latest Spine editor version to use the latest runtime code.

badlogic yazdı

You'll need to export from the latest Spine editor version to use the latest runtime code.

Thank you!
Now it works well.

But it seems I need to stay on same runtime version or every time ask animator for re export previous animations.
Both options are uncomfortable 🙁

Usually, people will freeze both the Spine editor and Spine runtime version for a product to not have this trouble. You lose the latest shiny features, but you gain not having to reexport things all the time.