Hi everyone! I'm wondering if it's possible to make a controller out of a shape or something not connected to the character (like you would in Maya) and map a group of animations to that controller.
What we're trying to do is animate a head turn, which requires a lot of different parts to translate/rotate/scale, and then somehow map that to a controller so we can adjust all of those minimal movements at once while we're animating other things.
If you have any tips, I'd love to hear them. Thank you!