• Bugs
  • Problem exporting to UE4 using recommended Spine 3.4.02

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Hi,

 First of all, I just want to say this software is amazing and its been helping in a lot, so thanks to everyone involved.
 
 The problem is that, when I export from Spine 3.4.02 (the version the ReadMe suggests), the bones at runtime always inherit scale (and possibly rotation but I haven't tested it) regardless of whether or not inheritance was set to that particular bone in the editor. I think it might have something to do (though I could very likely be wrong as I'm definitely no expert but I thought maybe it helps  :think:  :p ) with the changes in handling inheritance that can be seen in "spBone_updateWorldTransformWith" of Bone.c between these two versions

spine-runtimes/Bone.c at d93e1507fc6e0ec8e204625710a98159a81e8336

spine-runtimes/Bone.c at master

 I tried exporting from 3.5.43 (the earliest 3.5 I had installed :p ) and everything works fine, but I would like to know if there's a more appropriate version or if there are other known problems with the UE4 runtime that make it inadvisable to use newer versions while exporting.

I see the spine-ue4 runtime page says 3.4.02, but I believe it (and all runtimes in master) should say 3.5.xx. @badlogic?

Terribly sorry, the correct answer is 3.5.xx. I've updated the README accordingly.

Oh that's nice,

 Thank you for the quick replies, and again thank you for making this amazing program :)