• Bugs
  • Offset not working well if multiple key types are selected

Hey there,

I'm on 3.6.18-beta.

  • Animation mode

  • 'Offset' activated

  • Filtering by 'Rotate' and 'Translate'

  • I select some bones and all their keys in the Dopesheet.

  • I offset them by 7-10 frames to the right.

The result is a jerky movement at some key frames, as if the new curves were not well calculated.

Workaround I've found is filtering first by 'Rotate', make the offset, and then do the same filtering by 'Translate'. If you do it this way the motion is smooth.

Not 100% sure, but I don't think this was happening to me in previous versions.

Thank you.

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  • Düzenlendi
23 gün sonra

Sorry for the delay. This has been fixed in the latest beta. :beer:

Great! Thank you. :-)