Hello, I'll resume the thread since I have some more issues with transform constraint, on a different rig though.
I need to link some bones to the legs of a creature. I set up transform constraints for both with the same characteristics. One works perfectly, the other seems to partially follow different bones in some animations. I even tried deleting it and redoing the constraint completely, checked that there are no other transformations on the linked bone etc. No difference. I also tried setting up a different constraint targetting the same leg bone and it goes crazy like the first. Does the same on the first parent. Tried changing the order in the tree, too.
I have no clue what to check next 😐
For the project's sake I could easily do this manually and ignore that particular constraint but it beats me how it doesn't work since it's the exact same as another. I might need the knowledge on another occasion
Replying for future reference.
After some more testing and trying and redoing I finally noticed I had some IK constraints on the target bone that were below the transform constraint in the tree. Totally didn't notice before, I moved them up and it works now.
I don't get how the transform constraint followed other bones instead of just not working in this case, but still, it's fixed now