😃 sorry for topic name.
Prefab with SkeletonRenderer marking dirty while open SkeletonRendererInspector.
Steps to reproduce:
1) Create prefab with SkeletonRenderer component in project.
2) Open prefab in inspector from project view.
2) Try to save changes(prefab always dirty)
If remove this code all fine.
SkeletonRendererInspector.cs line 211-217
#if NO_PREFAB_MESH
if (isInspectingPrefab) {
MeshFilter meshFilter = component.GetComponent<MeshFilter>();
if (meshFilter != null)
meshFilter.sharedMesh = null;
}
#endif
Unity 2017.1.0p2 and Unity 2017.1.0f3
Spine Editor 3.6.38
Spine Runtime from github 3.6 branch 23.08.17.
Have NO_PREFAB_MESH some perfomence impact?