Hi! Sorry if this has been asked before, but I couldn't really find straight answers anywhere.
My group is trying to use Futile with Unity to make a 2d game, but we're not really sure how to do the collisions when using the Spine animations. From what I understand, in Futile, collisions are calculated by find the area of the sprite and then checking to see if it intersects with the area of another sprite, but we couldn't find a way to see the height and width of the current frame of the animation. Is there any way to do that or a way to check for collisions in Futile without calculating the area of the sprites?
Also, we would like to program a "ledge grab", so is there a way to detect collisions for a specific part of the sprite/ a specific bone (in this case the hand)?
Thanks!