I'm trying to understand the limitations Spine has concerning weights and paths. I made a complex skeleton that included this in an attempt to get create some mouth animation.
image >(weights)> bone >(path constraint)> path >(weights)> bone
(A.K.A. an image weighted to a bone path constrained to a path weighted to a bone)
This worked fine, but then I duplicated the last bone and created a "local" transform constraint between original and duplicate, so I could see it and manipulate it with out blocking the image.
image >(weights)> bone >(path constraint)> path >(weights)> bone > (local transform constraint)> bone
And then the link between the first bone in this hierarchy and the path seemed to stop working. Is there a limit to the number of constraints you can have in a row? I just want to have the limitations clearly defined so I know how to plan out my skeletons.