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Hello guys, i recently acquired Spine and id like some tips for this particular sprite;

I'v a few questions like:
should i leave the colors and linework separated? so the lines remain homogeneous after deformed?
how should i aproach the mesh in that particular case or other parts like armor or the feather?
I want the cloth parts to be stretchable, hence the linework question, stretch but leaving the lines solid.

Thanks in advance.

Vertov1138 yazdı

should i leave the colors and linework separated?

It's fine to leave them on one level if you're going to use meshes to deform them. In some cases you may want to have the lineart separated (e.g. If the lower part of a body is made of pants, but you covered the problem so you don't really need it)

Vertov1138 yazdı

So the lines remain homogeneous after deformed?

You can achieve this by creating the same vertices that are on the border of the mesh also on the lines inner part, creating a sort of double edge.

Vertov1138 yazdı

how should i aproach the mesh in that particular case or other parts like armor or the feather?

Same as above, but regarding the feather it's always best to rig it straight of you plan to deform it and make it wavy.

Vertov1138 yazdı

I want the cloth parts to be stretchable, hence the linework question, stretch but leaving the lines solid.

You can achieve this best, and keep control of how it stretches, if you create tiny point bones in sensible places like the knee up and down on both sides, and you bind the bones to that rather than the leg bones directly.

5 gün sonra

Can you tell me some cases on which keeping the lineart separated is better?

About the double edge mesh and the knee thing, i attached 2 images showing what i did.

The knee axis has the top legs as parents, respectively.

Thanks alot for your anwsers 🙂

PS: how can i remove/edit bones without deleting the respective image? it's slowing me down alot

You could temporarily parent the image to a different bone and then after you create the new one, reparent it to said bone.

12 gün sonra
Vertov1138 yazdı

Can you tell me some cases on which keeping the lineart separated is better?

For example for the inner fold of the arm, so that when the lower arm overlaps the upper arm the lineart doesn't trim, nor go around everything, but you went around the problem well by making the pieces of separate materials.

Vertov1138 yazdı

About the double edge mesh and the knee thing, i attached 2 images showing what i did.

The goal here is to preserve the size of the lineart by giving the two vertices on each side of it the same value. If you place the vertices in the middle of the lineart you could still incurr in artifacts, the best thing would be to make sure the vertex is not in the middle but on the side of it.

And for the last question, RonDMC is right (: