Ok, fixed!.
I wasn't understanding correctly how to use constraints. What I did is just keeping one IK and add more transform constraints so now I can have any weapon type. I will consider using skins to manage those, thanks for the example! You helped me a lot.
Thanks for the fast reply!





). It's a pixelart game but I want to explain why we decided to use Spine in some point and the advantages and inconveniencies I found along the process. English is not my native idiom so please excuse me for possible mistakes.





