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barjed
- 8 Ara 2014
- 30 Tem 2014 tarihinde katıldı
- How about a classic, isometric RPG? tartışmasında
- How about a classic, isometric RPG? tartışmasında
Hi,
we're currently working on a small, isometric rpg with turn-based, grid-based fights. Here's a sample of our animation using the wonderful Spine tools:
Loading Image
Loading ImageAlso, our animator has never actually animated before, which, IMHO, makes the final result more satisfying. What do you guys think?

- Two questions about Spine before purchase tartışmasında
Can Spine be activated on more than one computer?
- Two questions about Spine before purchase tartışmasında
- Düzenlendi
- Two questions about Spine before purchase tartışmasında
Hi,
we are very interested in buying Spine for our small project. I have two questions before that, just to make sure:
if I want to make, say a "breathing" animation when a sprite's body is scaled up and back down, do I need the FFD and Pro for this?
since we are using Unity, I was worried to read about somewhat clunky process of importing spine files into Unity. However, if I understand this correctly, I can export an animation as a regular spritesheet and use it as a classical sprite in Unity, right?
Thanks!