May 1st, 2013
The Torque2D runtime is almost complete. We are working with GarageGames on polishing the last bits of the API so all the functionality is available through TorqueScript.
Better integration for Unity’s 2DToolkit will be done soon (we haven’t forgotten about you!).
Be sure to check out Ravenous Games’ Ludum Dare 26 entry, which is a Unity-based game that uses Spine!