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  • IK constrait for walk/run animator?

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Hello

Does anyone used IK constrait for walk or run animation? When I make move animation using tigh and tibia bones it goes smooth and fine but when I am trying do it with IK, totally cant make naturally effect. Using tigh and tibia bones I can set them frames in another time and thank of that make move smooth, IK puts one frame for both bones and cant deal with it :V

I always have the thigh and tibia bones IK-constrained, and it works well for walking. If you're having trouble with timing, try using ghosting for keyframes


I feel like my comment is not really helpful/convincing, so here's a link with a couple walk/run cycle exercises. All done with thigh+tibia bones IK-constrained. (disregard the dorky animals, that's another thing 🙂 ).

https://giphy.com/channel/antant

Take a look at timing/spacing for traditional animation, it might help.

I take that as a compliment =)

Holy crap! That's a treasure trove of reference for a rookie like myself.