(For the sake of keeping this "safe for work" I will be referring to breasts as "Water Filled Balloons", both in text and visual diagrams).
Needed: Simple, effective rig technique for a "Water Filled Balloon" that is anchored at one point.
- Pendulum, anchored at one point, able to sway with follow-through momentum / secondary motion
- Squash/stretch, similar to a rubber ball- but not as rigid, allowing parts of the object to deform more than others, like resting on a table or pressed against a wall.
- Potential IK? If the anchor point of the pendulous object has an IK handle at the other end, allowing it to rest on a table and squash that way?
A. I have over a decade of experience with Flash animation, and have taken into courses to 3D animation, but I just installed Spine Pro 2 days ago, and have been following tutorials for rigging. They have gone well so far, and I am catching on fairly quickly, but all the squash stretch stuff I have seen around involve complex IK setups that don't really yield the right results; Or the "ball with tail" tutorial Spine released officially, which shows how to make a rigid ball, but not one with the physics that would work for a water filled balloon.
B. I tried the complex way first, mapping out mesh points around the balloon to make sure it deforms well. But weighting a bone or two to handle the squash and deformation didn't turn out well, no matter how many or few bones I used, or how I distributed the weights.
C. I tried using a 2-bone IK to make the squash against a solid object work, but that turned out terrible. And a 1 bone IK with a target point didn't work either.
D. I went back and tried just simplifying the balloon to a 4-corner-point mesh with a single anchor bone. But this is no better than Flash CS6, a flat object skewing/scaling/rotating. I tried 4x4 to make it a bit better, but still not great.
E. Currently, the best I can do is my original well defined mesh around the balloon (maybe a 5x5 grid, curved to the contours of the object), with one bone for the anchor to keep the attachment point still, and one bone down the axis of the balloon to pose it....
Is "E" my best option? Are there any other good tutorials for squash/stretch rigging for beginners?
Is there a good way to take "E" and apply an IK down the axis of the balloon so that single point can control the deformation of the image?