Just to clarify that answer (it popped up on my search)...
Is it correct that none of the Offset values on a transform constraint are keyable, animatable? That seems to be what's indicated here, just not so explicitly.
I'd like to have a character flip an upward-pointing wand into the air, then grab it, constrained once again in her hand but now downward pointing. Changing the Offset -> Rotate 'does' that when the mix values are re-set to 100, but that Offset -> Rotate attribute is not keyed. Seems I should create a 2nd constraint for that.
Do you know if keyable offsets are on a list for later releases, in development? I'd find that very handy - fewer modules/controls = better.
Thanks!