@ruler Please note that the purpose of changing the Spine Editor settings to Linear
blending is to see the colors blended in the same style as in Unity (which is set to Linear
color space). If the Spine Editor was set to Gamma
space blending, the Spine Editor display is unsuitable as a preview since it will display completely different blending colors. Export and import is unaffected by these settings, as Misaki mentioned above.
What does the scene now look like in the Spine Editor with Linear
blending? Also note that only the main viewport will show Linear
blending, the Animation Preview
window always shows Gamma
space blending.
If it still looks very different, could you please share a minimal Unity project which still demonstrates this issue? You can send it as a zip file to contact@esotericsoftware.com, briefly mentioning this forum thread URL so that we know the context. Then we can have a look at it.